An interesting term!

As of last Friday, I’m now off university for a few weeks. I thought it might be neat if I make a post about what I have done these last few weeks for university, so here goes!

“Project FallingStar”
…is the single biggest thing I have been involved with this term. For the Professionalism module, we were put into groups (four, five (as it is for ours) or six people) and tasked with planning and building a 3D game from scratch whilst still learning the engine we have to use (Unity). I am pleased to say I have thoroughly enjoyed the project so far! The idea for our game is that the player builds modular space probes to send out on exploration and defence missions in the solar system. Despite initial doubts that our idea was too ambitious for a bunch of UNI students, our team (designated Team 1) is working well and our recent demo was well-received! My main contributions to the team have been physics programming (producing the gravity model) and leadership (defacto, since it was something that I naturally slipped into rather than being designated).

“A little peak” – credit to team member Luke Probert, who developed this splashscreen!

OpenGL coursework
This coursework was also fun. In the Computer Graphics module, we have been learning the basics of OpenGL and the assessment was to compile a 2D OpenGL scene that makes use of advanced OpenGL features (compared to just using immediate mode rendering) such as Vector Buffer Objects (and Vertex Array Objects), hierarchical modelling, and transformations. Whilst I have to wait for my grade, the demonstration I have to my lecturer was well-received!

Python + Pygame
This coursework was interesting ’cause I both did and did not enjoy it. The coursework was split into two tasks; building a missile command game clone with Pygame and then developing a small physics sim “Marble Madness” with a lecturer-created engine. Both tasks had their merits, which for me was mainly the fun of programming. What I did not like was that we could only develop the second part on Linux since the engine (PGE) is Linux-only. Whilst I have Linux at home nor is Linux THE problem, there is really only one computer lab in the university (where I work better at than home) that has Linux. This meant I could not always be guaranteed a computer since the lab was in high demand. I was even asked to leave for another class on two occassions, with can really be inconveniencing!

So yeah, that’s what I have been up to academically! In my spare time, I am continuing the development of Path to 2265 as another personal priority. I’ve recently made some huge underlying changes that I’ll be posting about this week!

Enjoy your day!


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