Today brings two more space stations, the “Missing Sector” drydock and the “Jumping Spider” starbase.
Named after the Missing Sector Orb Web spider, the second drydock design of the game takes a ‘rib cage’ approach to illuminating the encased ship. It is designed to be stationary unlike False Widow on my last post, although both are about the same size.
Named after the spider species of the same name, this is a test starbase that will be used for developing the needed scripts for later ones. Its far from a perfect model, but it will make a great placeholder for the time being! Its about 4 kilometres from top to bottle and can fit a fair amount of ships inside.
So, what are starbases?
Starbases are huge support facilities that function as unified command centres, repair and replenishment stations, cold storage, and staging areas. In size, they typically dwarf all starships, carry several thousand personnel, and the largest can even contain multiple starships inside! The game will make extensive use of starbases as major hubs and places for the Player to dock at.
I’m planning six unique types, starting with a further development of Jumping Spider as the largest type. The five others will vary in size and purpose. I’ll be showcasing some of them next week, so stay tuned!